82 lines
1.6 KiB
C#
82 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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// based on Sebastio work: http://hutonggames.com/playmakerforum/index.php?topic=8452.msg42858#msg42858
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Set Group Alpha.")]
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public class UiCanvasGroupSetAlpha : ComponentAction<CanvasGroup>
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{
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[RequiredField]
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[CheckForComponent(typeof(CanvasGroup))]
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[Tooltip("The GameObject with a UI CanvasGroup component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The alpha of the UI component.")]
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public FsmFloat alpha;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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[Tooltip("Repeats every frame, useful for animation")]
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public bool everyFrame;
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private CanvasGroup component;
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private float originalValue;
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public override void Reset()
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{
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gameObject = null;
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alpha = null;
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resetOnExit = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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component = cachedComponent;
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}
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originalValue = component.alpha;
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DoSetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetValue();
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}
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private void DoSetValue()
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{
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if (component != null)
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{
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component.alpha = alpha.Value;
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}
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}
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public override void OnExit()
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{
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if (component==null) return;
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if (resetOnExit.Value)
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{
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component.alpha = originalValue;
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}
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}
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}
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} |