Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Canvas/UiCanvasGroupSetAlpha.cs
2024-11-20 15:21:28 +01:00

82 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
// based on Sebastio work: http://hutonggames.com/playmakerforum/index.php?topic=8452.msg42858#msg42858
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Set Group Alpha.")]
public class UiCanvasGroupSetAlpha : ComponentAction<CanvasGroup>
{
[RequiredField]
[CheckForComponent(typeof(CanvasGroup))]
[Tooltip("The GameObject with a UI CanvasGroup component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The alpha of the UI component.")]
public FsmFloat alpha;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
[Tooltip("Repeats every frame, useful for animation")]
public bool everyFrame;
private CanvasGroup component;
private float originalValue;
public override void Reset()
{
gameObject = null;
alpha = null;
resetOnExit = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
component = cachedComponent;
}
originalValue = component.alpha;
DoSetValue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetValue();
}
private void DoSetValue()
{
if (component != null)
{
component.alpha = alpha.Value;
}
}
public override void OnExit()
{
if (component==null) return;
if (resetOnExit.Value)
{
component.alpha = originalValue;
}
}
}
}