// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. // based on Sebastio work: http://hutonggames.com/playmakerforum/index.php?topic=8452.msg42858#msg42858 using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Set Group Alpha.")] public class UiCanvasGroupSetAlpha : ComponentAction { [RequiredField] [CheckForComponent(typeof(CanvasGroup))] [Tooltip("The GameObject with a UI CanvasGroup component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The alpha of the UI component.")] public FsmFloat alpha; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; [Tooltip("Repeats every frame, useful for animation")] public bool everyFrame; private CanvasGroup component; private float originalValue; public override void Reset() { gameObject = null; alpha = null; resetOnExit = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { component = cachedComponent; } originalValue = component.alpha; DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (component != null) { component.alpha = alpha.Value; } } public override void OnExit() { if (component==null) return; if (resetOnExit.Value) { component.alpha = originalValue; } } } }