Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Quaternion/GetQuaternionMultipliedByQuaternion.cs
2024-11-20 15:21:28 +01:00

73 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Get the quaternion from a quaternion multiplied by a quaternion.")]
public class GetQuaternionMultipliedByQuaternion : QuaternionBaseAction
{
[RequiredField]
[Tooltip("The first quaternion to multiply")]
public FsmQuaternion quaternionA;
[RequiredField]
[Tooltip("The second quaternion to multiply")]
public FsmQuaternion quaternionB;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The resulting quaternion")]
public FsmQuaternion result;
public override void Reset()
{
quaternionA = null;
quaternionB = null;
result = null;
everyFrame = false;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatMult();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatMult();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatMult();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatMult();
}
}
void DoQuatMult()
{
result.Value = quaternionA.Value * quaternionB.Value;
}
}
}