// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Quaternion)] [Tooltip("Get the quaternion from a quaternion multiplied by a quaternion.")] public class GetQuaternionMultipliedByQuaternion : QuaternionBaseAction { [RequiredField] [Tooltip("The first quaternion to multiply")] public FsmQuaternion quaternionA; [RequiredField] [Tooltip("The second quaternion to multiply")] public FsmQuaternion quaternionB; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The resulting quaternion")] public FsmQuaternion result; public override void Reset() { quaternionA = null; quaternionB = null; result = null; everyFrame = false; everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update; } public override void OnEnter() { DoQuatMult(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { if (everyFrameOption == everyFrameOptions.Update ) { DoQuatMult(); } } public override void OnLateUpdate() { if (everyFrameOption == everyFrameOptions.LateUpdate ) { DoQuatMult(); } } public override void OnFixedUpdate() { if (everyFrameOption == everyFrameOptions.FixedUpdate ) { DoQuatMult(); } } void DoQuatMult() { result.Value = quaternionA.Value * quaternionB.Value; } } }