65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Physics2D)]
|
|
[Tooltip("Gets info on the last 2d Raycast or LineCast and store in variables.")]
|
|
public class GetRayCastHit2dInfo : FsmStateAction
|
|
{
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Get the GameObject hit by the last Raycast and store it in a variable.")]
|
|
public FsmGameObject gameObjectHit;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Get the world position of the ray hit point and store it in a variable.")]
|
|
[Title("Hit Point")]
|
|
public FsmVector2 point;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Get the normal at the hit point and store it in a variable.")]
|
|
public FsmVector3 normal;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Get the distance along the ray to the hit point and store it in a variable.")]
|
|
public FsmFloat distance;
|
|
|
|
[Tooltip("Repeat every frame.")]
|
|
public bool everyFrame;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObjectHit = null;
|
|
point = null;
|
|
normal = null;
|
|
distance = null;
|
|
everyFrame = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
StoreRaycastInfo();
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
StoreRaycastInfo();
|
|
}
|
|
|
|
private void StoreRaycastInfo()
|
|
{
|
|
var _info = Fsm.GetLastRaycastHit2DInfo(Fsm);
|
|
if (_info.collider != null)
|
|
{
|
|
gameObjectHit.Value = _info.collider.gameObject;
|
|
point.Value = _info.point;
|
|
normal.Value = _info.normal;
|
|
distance.Value = _info.fraction;
|
|
}
|
|
}
|
|
}
|
|
} |