63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Sends an Event based on the value of a Float Variable. The float could represent distance, angle to a target, health left... The array sets up float ranges that correspond to Events.")]
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public class FloatSwitch : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The float variable to test.")]
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public FsmFloat floatVariable;
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[CompoundArray("Float Switches", "Less Than", "Send Event")]
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public FsmFloat[] lessThan;
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public FsmEvent[] sendEvent;
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[Tooltip("Repeat every frame. Useful if the variable is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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floatVariable = null;
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lessThan = new FsmFloat[1];
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sendEvent = new FsmEvent[1];
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoFloatSwitch();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoFloatSwitch();
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}
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void DoFloatSwitch()
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{
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if (floatVariable.IsNone)
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{
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return;
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}
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for (var i = 0; i < lessThan.Length; i++)
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{
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if (floatVariable.Value < lessThan[i].Value)
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{
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Fsm.Event(sendEvent[i]);
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return;
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}
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}
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}
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}
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} |