Files
2024-11-20 15:21:28 +01:00

63 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Sends an Event based on the value of a Float Variable. The float could represent distance, angle to a target, health left... The array sets up float ranges that correspond to Events.")]
public class FloatSwitch : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The float variable to test.")]
public FsmFloat floatVariable;
[CompoundArray("Float Switches", "Less Than", "Send Event")]
public FsmFloat[] lessThan;
public FsmEvent[] sendEvent;
[Tooltip("Repeat every frame. Useful if the variable is changing.")]
public bool everyFrame;
public override void Reset()
{
floatVariable = null;
lessThan = new FsmFloat[1];
sendEvent = new FsmEvent[1];
everyFrame = false;
}
public override void OnEnter()
{
DoFloatSwitch();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoFloatSwitch();
}
void DoFloatSwitch()
{
if (floatVariable.IsNone)
{
return;
}
for (var i = 0; i < lessThan.Length; i++)
{
if (floatVariable.Value < lessThan[i].Value)
{
Fsm.Event(sendEvent[i]);
return;
}
}
}
}
}