Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUILayout/GUILayoutBeginScrollView.cs
2024-11-20 15:21:28 +01:00

58 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUILayout)]
[Tooltip("Begins a ScrollView. Use GUILayoutEndScrollView at the end of the block.")]
public class GUILayoutBeginScrollView : GUILayoutAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Assign a Vector2 variable to store the scroll position of this view.")]
public FsmVector2 scrollPosition;
[Tooltip("Always show the horizontal scrollbars.")]
public FsmBool horizontalScrollbar;
[Tooltip("Always show the vertical scrollbars.")]
public FsmBool verticalScrollbar;
[Tooltip("Define custom styles below. NOTE: You have to define all the styles if you check this option.")]
public FsmBool useCustomStyle;
[Tooltip("Named style in the active GUISkin for the horizontal scrollbars.")]
public FsmString horizontalStyle;
[Tooltip("Named style in the active GUISkin for the vertical scrollbars.")]
public FsmString verticalStyle;
[Tooltip("Named style in the active GUISkin for the background.")]
public FsmString backgroundStyle;
public override void Reset()
{
base.Reset();
scrollPosition = null;
horizontalScrollbar = null;
verticalScrollbar = null;
useCustomStyle = null;
horizontalStyle = null;
verticalStyle = null;
backgroundStyle = null;
}
public override void OnGUI()
{
if (useCustomStyle.Value)
{
scrollPosition.Value = GUILayout.BeginScrollView(scrollPosition.Value, horizontalScrollbar.Value, verticalScrollbar.Value, horizontalStyle.Value, verticalStyle.Value, backgroundStyle.Value, LayoutOptions);
}
else
{
scrollPosition.Value = GUILayout.BeginScrollView(scrollPosition.Value, horizontalScrollbar.Value, verticalScrollbar.Value, LayoutOptions);
}
}
}
}