// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.GUILayout)] [Tooltip("Begins a ScrollView. Use GUILayoutEndScrollView at the end of the block.")] public class GUILayoutBeginScrollView : GUILayoutAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("Assign a Vector2 variable to store the scroll position of this view.")] public FsmVector2 scrollPosition; [Tooltip("Always show the horizontal scrollbars.")] public FsmBool horizontalScrollbar; [Tooltip("Always show the vertical scrollbars.")] public FsmBool verticalScrollbar; [Tooltip("Define custom styles below. NOTE: You have to define all the styles if you check this option.")] public FsmBool useCustomStyle; [Tooltip("Named style in the active GUISkin for the horizontal scrollbars.")] public FsmString horizontalStyle; [Tooltip("Named style in the active GUISkin for the vertical scrollbars.")] public FsmString verticalStyle; [Tooltip("Named style in the active GUISkin for the background.")] public FsmString backgroundStyle; public override void Reset() { base.Reset(); scrollPosition = null; horizontalScrollbar = null; verticalScrollbar = null; useCustomStyle = null; horizontalStyle = null; verticalStyle = null; backgroundStyle = null; } public override void OnGUI() { if (useCustomStyle.Value) { scrollPosition.Value = GUILayout.BeginScrollView(scrollPosition.Value, horizontalScrollbar.Value, verticalScrollbar.Value, horizontalStyle.Value, verticalStyle.Value, backgroundStyle.Value, LayoutOptions); } else { scrollPosition.Value = GUILayout.BeginScrollView(scrollPosition.Value, horizontalScrollbar.Value, verticalScrollbar.Value, LayoutOptions); } } } }