Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorLayerWeight.cs
2024-11-20 15:21:28 +01:00

78 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the layer's current weight")]
public class GetAnimatorLayerWeight : FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The layer's index")]
public FsmInt layerIndex;
[ActionSection("Results")]
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The layer's current weight")]
public FsmFloat layerWeight;
private Animator _animator;
public override void Reset()
{
base.Reset();
gameObject = null;
layerIndex = null;
layerWeight = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
GetLayerWeight();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
GetLayerWeight();
}
void GetLayerWeight()
{
if (_animator!=null)
{
layerWeight.Value = _animator.GetLayerWeight(layerIndex.Value);
}
}
}
}