// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Gets the layer's current weight")] public class GetAnimatorLayerWeight : FsmStateActionAnimatorBase { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The layer's index")] public FsmInt layerIndex; [ActionSection("Results")] [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The layer's current weight")] public FsmFloat layerWeight; private Animator _animator; public override void Reset() { base.Reset(); gameObject = null; layerIndex = null; layerWeight = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } GetLayerWeight(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { GetLayerWeight(); } void GetLayerWeight() { if (_animator!=null) { layerWeight.Value = _animator.GetLayerWeight(layerIndex.Value); } } } }