Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorLayerName.cs
2024-11-20 15:21:28 +01:00

73 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Returns the name of a layer from its index")]
public class GetAnimatorLayerName : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The layer index")]
public FsmInt layerIndex;
[ActionSection("Results")]
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The layer name")]
public FsmString layerName;
private Animator _animator;
public override void Reset()
{
gameObject = null;
layerIndex = null;
layerName = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoGetLayerName();
Finish();
}
void DoGetLayerName()
{
if (_animator==null)
{
return;
}
layerName.Value = _animator.GetLayerName(layerIndex.Value);
}
}
}