// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Returns the name of a layer from its index")] public class GetAnimatorLayerName : FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The layer index")] public FsmInt layerIndex; [ActionSection("Results")] [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The layer name")] public FsmString layerName; private Animator _animator; public override void Reset() { gameObject = null; layerIndex = null; layerName = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoGetLayerName(); Finish(); } void DoGetLayerName() { if (_animator==null) { return; } layerName.Value = _animator.GetLayerName(layerIndex.Value); } } }