59 lines
1.1 KiB
C#
59 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2011. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Sets a Float Variable to its round value. You can store the round value as a float or as an int")]
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public class FloatRound : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmFloat floatVariable;
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[UIHint(UIHint.Variable)]
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public FsmInt resultAsInt;
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[UIHint(UIHint.Variable)]
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public FsmFloat resultAsFloat;
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public bool everyFrame;
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public override void Reset()
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{
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floatVariable = null;
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resultAsInt = null;
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resultAsFloat = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoFloatRound();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoFloatRound();
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}
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void DoFloatRound()
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{
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if (!resultAsInt.IsNone)
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{
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resultAsInt.Value = Mathf.RoundToInt(floatVariable.Value);
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}
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if (!resultAsFloat.IsNone)
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{
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resultAsFloat.Value = Mathf.Round(floatVariable.Value);
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}
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}
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}
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} |