// (c) Copyright HutongGames, LLC 2010-2011. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Math)] [Tooltip("Sets a Float Variable to its round value. You can store the round value as a float or as an int")] public class FloatRound : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] public FsmFloat floatVariable; [UIHint(UIHint.Variable)] public FsmInt resultAsInt; [UIHint(UIHint.Variable)] public FsmFloat resultAsFloat; public bool everyFrame; public override void Reset() { floatVariable = null; resultAsInt = null; resultAsFloat = null; everyFrame = false; } public override void OnEnter() { DoFloatRound(); if (!everyFrame) Finish(); } public override void OnUpdate() { DoFloatRound(); } void DoFloatRound() { if (!resultAsInt.IsNone) { resultAsInt.Value = Mathf.RoundToInt(floatVariable.Value); } if (!resultAsFloat.IsNone) { resultAsFloat.Value = Mathf.Round(floatVariable.Value); } } } }