11 lines
303 B
C#
11 lines
303 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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[CreateAssetMenu(fileName = "SkillsDataContainer", menuName = "ScriptableObjects/SkillsDataContainer", order = 1)]
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public class SkillsDataContainer : ScriptableObject
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{
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public List<SkillInfo> skills;
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}
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} |