Files
2024-11-20 15:21:28 +01:00

57 lines
2.0 KiB
C#

/* [REMOVE THIS LINE]
* [REMOVE THIS LINE] If your code references scripts or assets that are outside of the Plugins
* [REMOVE THIS LINE] folder, move this script outside of the Plugins folder, too.
using UnityEngine;
using System;
namespace PixelCrushers.QuestMachine
{
/// This is a starter template for custom quest UI content. To use it,
/// make a copy, rename it, and remove the line marked above.
/// Then fill in your code where indicated below.
public class QuestContentTemplate : QuestContent // Rename this class.
{
// Uncomment and replace with your code if your content has text.
//public override StringField originalText { get => base.originalText; set => base.originalText = value; }
// Uncomment and edit if your content has images.
// Return an array containing references to the images.
//public override Sprite[] GetImages()
//{
// return base.GetImages();
//}
// Uncomment and edit if your content has audio clips.
// Return an array containing references to the audio clips.
//public override AudioClip[] GetAudioClips()
//{
// return base.GetAudioClips();
//}
// Uncomment and edit if you want to override the name shown in the editor
// in the quest's UI content lists (e.g., Dialogue Text, Journal Text, etc.).
//public override string GetEditorName()
//{
// return base.GetEditorName();
//}
// Uncomment and edit if you need to save some data to a serializable field
// (for example, a dictionary to two lists).
//public override void OnBeforeProxySerialization()
//{
// base.OnBeforeProxySerialization();
//}
// Uncomment and edit if you need to copy serialized data back to its original form.
//public override void OnAfterProxyDeserialization()
//{
// base.OnAfterProxyDeserialization();
//}
}
}
/**/