/* [REMOVE THIS LINE] * [REMOVE THIS LINE] If your code references scripts or assets that are outside of the Plugins * [REMOVE THIS LINE] folder, move this script outside of the Plugins folder, too. using UnityEngine; using System; namespace PixelCrushers.QuestMachine { /// This is a starter template for custom quest UI content. To use it, /// make a copy, rename it, and remove the line marked above. /// Then fill in your code where indicated below. public class QuestContentTemplate : QuestContent // Rename this class. { // Uncomment and replace with your code if your content has text. //public override StringField originalText { get => base.originalText; set => base.originalText = value; } // Uncomment and edit if your content has images. // Return an array containing references to the images. //public override Sprite[] GetImages() //{ // return base.GetImages(); //} // Uncomment and edit if your content has audio clips. // Return an array containing references to the audio clips. //public override AudioClip[] GetAudioClips() //{ // return base.GetAudioClips(); //} // Uncomment and edit if you want to override the name shown in the editor // in the quest's UI content lists (e.g., Dialogue Text, Journal Text, etc.). //public override string GetEditorName() //{ // return base.GetEditorName(); //} // Uncomment and edit if you need to save some data to a serializable field // (for example, a dictionary to two lists). //public override void OnBeforeProxySerialization() //{ // base.OnBeforeProxySerialization(); //} // Uncomment and edit if you need to copy serialized data back to its original form. //public override void OnAfterProxyDeserialization() //{ // base.OnAfterProxyDeserialization(); //} } } /**/