30 lines
599 B
C#
30 lines
599 B
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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namespace PixelCrushers.QuestMachine
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{
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/// <summary>
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/// The states that a quest node can be in. Note that the quest's
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/// overall state is specified by QuestState.
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/// </summary>
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public enum QuestNodeState
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{
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/// <summary>
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/// Not active yet.
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/// </summary>
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Inactive,
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/// <summary>
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/// Waiting for conditions to be met.
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/// </summary>
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Active,
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/// <summary>
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/// Conditions have been met.
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/// </summary>
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True
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}
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}
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