// Copyright (c) Pixel Crushers. All rights reserved. namespace PixelCrushers.QuestMachine { /// /// The states that a quest node can be in. Note that the quest's /// overall state is specified by QuestState. /// public enum QuestNodeState { /// /// Not active yet. /// Inactive, /// /// Waiting for conditions to be met. /// Active, /// /// Conditions have been met. /// True } }