// Copyright (c) Pixel Crushers. All rights reserved.
namespace PixelCrushers.QuestMachine
{
///
/// The states that a quest node can be in. Note that the quest's
/// overall state is specified by QuestState.
///
public enum QuestNodeState
{
///
/// Not active yet.
///
Inactive,
///
/// Waiting for conditions to be met.
///
Active,
///
/// Conditions have been met.
///
True
}
}