Files
2024-11-20 15:21:28 +01:00

38 lines
1013 B
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
using System;
using System.Collections.Generic;
namespace PixelCrushers.QuestMachine
{
/// <summary>
/// Unity UI holder for general UI content.
/// </summary>
[AddComponentMenu("")] // Use wrapper.
public class UnityUIContainerTemplate : UnityUIContentTemplate
{
[NonSerialized]
private List<UnityUIContentTemplate> m_instances = new List<UnityUIContentTemplate>();
public List<UnityUIContentTemplate> instances { get { return m_instances; } }
public void AddInstanceToContainer(UnityUIContentTemplate instance)
{
instance.gameObject.SetActive(true);
instances.Add(instance);
instance.transform.SetParent(this.transform, false);
}
public override void Despawn()
{
instances.ForEach(instance => instance.Despawn());
instances.Clear();
base.Despawn();
}
}
}