// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
using System;
using System.Collections.Generic;
namespace PixelCrushers.QuestMachine
{
///
/// Unity UI holder for general UI content.
///
[AddComponentMenu("")] // Use wrapper.
public class UnityUIContainerTemplate : UnityUIContentTemplate
{
[NonSerialized]
private List m_instances = new List();
public List instances { get { return m_instances; } }
public void AddInstanceToContainer(UnityUIContentTemplate instance)
{
instance.gameObject.SetActive(true);
instances.Add(instance);
instance.transform.SetParent(this.transform, false);
}
public override void Despawn()
{
instances.ForEach(instance => instance.Despawn());
instances.Clear();
base.Despawn();
}
}
}