Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Vector2/SelectRandomVector2.cs
2024-11-20 15:21:28 +01:00

49 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Select a Random Vector2 from a Vector2 array.")]
public class SelectRandomVector2 : FsmStateAction
{
[Tooltip("The array of Vectors and respective weights")]
[CompoundArray("Vectors", "Vector", "Weight")]
public FsmVector2[] vector2Array;
[HasFloatSlider(0, 1)]
public FsmFloat[] weights;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The picked vector2")]
public FsmVector2 storeVector2;
public override void Reset()
{
vector2Array = new FsmVector2[3];
weights = new FsmFloat[] {1,1,1};
storeVector2 = null;
}
public override void OnEnter()
{
DoSelectRandomColor();
Finish();
}
void DoSelectRandomColor()
{
if (vector2Array == null) return;
if (vector2Array.Length == 0) return;
if (storeVector2 == null) return;
int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
if (randomIndex != -1)
{
storeVector2.Value = vector2Array[randomIndex].Value;
}
}
}
}