49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Vector2)]
|
|
[Tooltip("Select a Random Vector2 from a Vector2 array.")]
|
|
public class SelectRandomVector2 : FsmStateAction
|
|
{
|
|
[Tooltip("The array of Vectors and respective weights")]
|
|
[CompoundArray("Vectors", "Vector", "Weight")]
|
|
public FsmVector2[] vector2Array;
|
|
[HasFloatSlider(0, 1)]
|
|
public FsmFloat[] weights;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The picked vector2")]
|
|
public FsmVector2 storeVector2;
|
|
|
|
public override void Reset()
|
|
{
|
|
vector2Array = new FsmVector2[3];
|
|
weights = new FsmFloat[] {1,1,1};
|
|
storeVector2 = null;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoSelectRandomColor();
|
|
Finish();
|
|
}
|
|
|
|
void DoSelectRandomColor()
|
|
{
|
|
if (vector2Array == null) return;
|
|
if (vector2Array.Length == 0) return;
|
|
if (storeVector2 == null) return;
|
|
|
|
int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
|
|
|
|
if (randomIndex != -1)
|
|
{
|
|
storeVector2.Value = vector2Array[randomIndex].Value;
|
|
}
|
|
}
|
|
}
|
|
} |