// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Vector2)] [Tooltip("Select a Random Vector2 from a Vector2 array.")] public class SelectRandomVector2 : FsmStateAction { [Tooltip("The array of Vectors and respective weights")] [CompoundArray("Vectors", "Vector", "Weight")] public FsmVector2[] vector2Array; [HasFloatSlider(0, 1)] public FsmFloat[] weights; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The picked vector2")] public FsmVector2 storeVector2; public override void Reset() { vector2Array = new FsmVector2[3]; weights = new FsmFloat[] {1,1,1}; storeVector2 = null; } public override void OnEnter() { DoSelectRandomColor(); Finish(); } void DoSelectRandomColor() { if (vector2Array == null) return; if (vector2Array.Length == 0) return; if (storeVector2 == null) return; int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights); if (randomIndex != -1) { storeVector2.Value = vector2Array[randomIndex].Value; } } } }