106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("The normalized scroll position as a Vector2 between (0,0) and (1,1) with (0,0) being the lower left corner.")]
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public class UiScrollRectSetNormalizedPosition : ComponentAction<UnityEngine.UI.ScrollRect>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.ScrollRect))]
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[Tooltip("The GameObject with the UI ScrollRect component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")]
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public FsmVector2 normalizedPosition;
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[Tooltip("The horizontal position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")]
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[HasFloatSlider(0f,1f)]
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public FsmFloat horizontalPosition;
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[Tooltip("The vertical position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")]
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[HasFloatSlider(0f,1f)]
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public FsmFloat verticalPosition;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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[Tooltip("Repeats every frame")]
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public bool everyFrame;
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private UnityEngine.UI.ScrollRect scrollRect;
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private Vector2 originalValue;
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public override void Reset()
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{
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gameObject = null;
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normalizedPosition = null;
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horizontalPosition = new FsmFloat {UseVariable=true};
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verticalPosition = new FsmFloat {UseVariable=true};
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resetOnExit = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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scrollRect = cachedComponent;
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}
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originalValue = scrollRect.normalizedPosition;
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DoSetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetValue();
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}
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private void DoSetValue()
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{
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if (scrollRect == null) return;
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var temp = scrollRect.normalizedPosition;
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if (!normalizedPosition.IsNone)
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{
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temp = normalizedPosition.Value;
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}
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if (!horizontalPosition.IsNone)
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{
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temp.x = horizontalPosition.Value;
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}
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if (!verticalPosition.IsNone)
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{
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temp.y = verticalPosition.Value;
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}
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scrollRect.normalizedPosition = temp;
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}
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public override void OnExit()
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{
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if (scrollRect == null)
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{
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return;
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}
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if (resetOnExit.Value)
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{
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scrollRect.normalizedPosition = originalValue;
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}
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}
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}
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} |