Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiScrollRectSetNormalizedPosition.cs
2024-11-20 15:21:28 +01:00

106 lines
2.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("The normalized scroll position as a Vector2 between (0,0) and (1,1) with (0,0) being the lower left corner.")]
public class UiScrollRectSetNormalizedPosition : ComponentAction<UnityEngine.UI.ScrollRect>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.ScrollRect))]
[Tooltip("The GameObject with the UI ScrollRect component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")]
public FsmVector2 normalizedPosition;
[Tooltip("The horizontal position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")]
[HasFloatSlider(0f,1f)]
public FsmFloat horizontalPosition;
[Tooltip("The vertical position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")]
[HasFloatSlider(0f,1f)]
public FsmFloat verticalPosition;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
[Tooltip("Repeats every frame")]
public bool everyFrame;
private UnityEngine.UI.ScrollRect scrollRect;
private Vector2 originalValue;
public override void Reset()
{
gameObject = null;
normalizedPosition = null;
horizontalPosition = new FsmFloat {UseVariable=true};
verticalPosition = new FsmFloat {UseVariable=true};
resetOnExit = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
scrollRect = cachedComponent;
}
originalValue = scrollRect.normalizedPosition;
DoSetValue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetValue();
}
private void DoSetValue()
{
if (scrollRect == null) return;
var temp = scrollRect.normalizedPosition;
if (!normalizedPosition.IsNone)
{
temp = normalizedPosition.Value;
}
if (!horizontalPosition.IsNone)
{
temp.x = horizontalPosition.Value;
}
if (!verticalPosition.IsNone)
{
temp.y = verticalPosition.Value;
}
scrollRect.normalizedPosition = temp;
}
public override void OnExit()
{
if (scrollRect == null)
{
return;
}
if (resetOnExit.Value)
{
scrollRect.normalizedPosition = originalValue;
}
}
}
}