// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("The normalized scroll position as a Vector2 between (0,0) and (1,1) with (0,0) being the lower left corner.")] public class UiScrollRectSetNormalizedPosition : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.ScrollRect))] [Tooltip("The GameObject with the UI ScrollRect component.")] public FsmOwnerDefault gameObject; [Tooltip("The position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")] public FsmVector2 normalizedPosition; [Tooltip("The horizontal position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")] [HasFloatSlider(0f,1f)] public FsmFloat horizontalPosition; [Tooltip("The vertical position's value of the UI ScrollRect component. Ranges from 0.0 to 1.0.")] [HasFloatSlider(0f,1f)] public FsmFloat verticalPosition; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; [Tooltip("Repeats every frame")] public bool everyFrame; private UnityEngine.UI.ScrollRect scrollRect; private Vector2 originalValue; public override void Reset() { gameObject = null; normalizedPosition = null; horizontalPosition = new FsmFloat {UseVariable=true}; verticalPosition = new FsmFloat {UseVariable=true}; resetOnExit = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { scrollRect = cachedComponent; } originalValue = scrollRect.normalizedPosition; DoSetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetValue(); } private void DoSetValue() { if (scrollRect == null) return; var temp = scrollRect.normalizedPosition; if (!normalizedPosition.IsNone) { temp = normalizedPosition.Value; } if (!horizontalPosition.IsNone) { temp.x = horizontalPosition.Value; } if (!verticalPosition.IsNone) { temp.y = verticalPosition.Value; } scrollRect.normalizedPosition = temp; } public override void OnExit() { if (scrollRect == null) { return; } if (resetOnExit.Value) { scrollRect.normalizedPosition = originalValue; } } } }