66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.UI)]
|
|
[Tooltip("Sets the Hide Mobile Input property of a UI InputField component.")]
|
|
public class UiInputFieldSetHideMobileInput : ComponentAction<UnityEngine.UI.InputField>
|
|
{
|
|
[RequiredField]
|
|
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
|
|
[Tooltip("The GameObject with the UI InputField component.")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.TextArea)]
|
|
[Tooltip("The Hide Mobile Input flag value of the UI InputField component.")]
|
|
public FsmBool hideMobileInput;
|
|
|
|
[Tooltip("Reset when exiting this state.")]
|
|
public FsmBool resetOnExit;
|
|
|
|
private UnityEngine.UI.InputField inputField;
|
|
|
|
private bool originalValue;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
hideMobileInput = null;
|
|
resetOnExit = null;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (UpdateCache(go))
|
|
{
|
|
inputField = cachedComponent;
|
|
}
|
|
|
|
originalValue = inputField.shouldHideMobileInput;
|
|
|
|
DoSetValue();
|
|
|
|
Finish();
|
|
}
|
|
|
|
private void DoSetValue()
|
|
{
|
|
if (inputField != null)
|
|
{
|
|
inputField.shouldHideMobileInput = hideMobileInput.Value;
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
if (inputField == null) return;
|
|
|
|
if (resetOnExit.Value)
|
|
{
|
|
inputField.shouldHideMobileInput = originalValue;
|
|
}
|
|
}
|
|
}
|
|
} |