// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the Hide Mobile Input property of a UI InputField component.")] public class UiInputFieldSetHideMobileInput : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.TextArea)] [Tooltip("The Hide Mobile Input flag value of the UI InputField component.")] public FsmBool hideMobileInput; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.InputField inputField; private bool originalValue; public override void Reset() { gameObject = null; hideMobileInput = null; resetOnExit = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } originalValue = inputField.shouldHideMobileInput; DoSetValue(); Finish(); } private void DoSetValue() { if (inputField != null) { inputField.shouldHideMobileInput = hideMobileInput.Value; } } public override void OnExit() { if (inputField == null) return; if (resetOnExit.Value) { inputField.shouldHideMobileInput = originalValue; } } } }