Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Selectable/UiGetIsInteractable.cs
2024-11-20 15:21:28 +01:00

71 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine.UI;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the interactable flag of a UI Selectable component.")]
public class UiGetIsInteractable : ComponentAction<Selectable>
{
[RequiredField]
[CheckForComponent(typeof(Selectable))]
[Tooltip("The GameObject with the UI Selectable component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The Interactable value")] [UIHint(UIHint.Variable)]
public FsmBool isInteractable;
[Tooltip("Event sent if Component is Interactable")]
public FsmEvent isInteractableEvent;
[Tooltip("Event sent if Component is not Interactable")]
public FsmEvent isNotInteractableEvent;
private Selectable selectable;
private bool originalState;
public override void Reset()
{
gameObject = null;
isInteractable = null;
isInteractableEvent = null;
isNotInteractableEvent = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
selectable = cachedComponent;
}
DoGetValue();
Finish();
}
private void DoGetValue()
{
if (selectable == null)
{
return;
}
var _flag = selectable.IsInteractable();
isInteractable.Value = _flag;
if (_flag)
{
Fsm.Event(isInteractableEvent);
}
else
{
Fsm.Event(isNotInteractableEvent);
}
}
}
}