71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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using UnityEngine.UI;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the interactable flag of a UI Selectable component.")]
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public class UiGetIsInteractable : ComponentAction<Selectable>
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{
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[RequiredField]
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[CheckForComponent(typeof(Selectable))]
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[Tooltip("The GameObject with the UI Selectable component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The Interactable value")] [UIHint(UIHint.Variable)]
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public FsmBool isInteractable;
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[Tooltip("Event sent if Component is Interactable")]
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public FsmEvent isInteractableEvent;
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[Tooltip("Event sent if Component is not Interactable")]
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public FsmEvent isNotInteractableEvent;
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private Selectable selectable;
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private bool originalState;
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public override void Reset()
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{
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gameObject = null;
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isInteractable = null;
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isInteractableEvent = null;
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isNotInteractableEvent = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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selectable = cachedComponent;
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}
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DoGetValue();
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Finish();
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}
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private void DoGetValue()
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{
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if (selectable == null)
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{
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return;
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}
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var _flag = selectable.IsInteractable();
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isInteractable.Value = _flag;
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if (_flag)
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{
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Fsm.Event(isInteractableEvent);
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}
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else
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{
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Fsm.Event(isNotInteractableEvent);
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}
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}
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}
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} |