87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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using UnityEngine.UI;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the explicit navigation properties of a UI Selectable component. ")]
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public class UiNavigationExplicitGetProperties : ComponentAction<Selectable>
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{
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[RequiredField]
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[CheckForComponent(typeof(Selectable))]
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[Tooltip("The GameObject with the UI Selectable component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The down Selectable.")] [UIHint(UIHint.Variable)]
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public FsmGameObject selectOnDown;
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[Tooltip("The up Selectable.")] [UIHint(UIHint.Variable)]
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public FsmGameObject selectOnUp;
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[Tooltip("The left Selectable.")] [UIHint(UIHint.Variable)]
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public FsmGameObject selectOnLeft;
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[Tooltip("The right Selectable.")] [UIHint(UIHint.Variable)]
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public FsmGameObject selectOnRight;
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private Selectable _selectable;
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public override void Reset()
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{
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gameObject = null;
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selectOnDown = null;
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selectOnUp = null;
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selectOnLeft = null;
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selectOnRight = null;
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}
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public override void OnEnter()
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{
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var _go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (_go != null)
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{
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_selectable = _go.GetComponent<Selectable>();
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}
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DoGetValue();
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Finish();
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}
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private void DoGetValue()
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{
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if (_selectable != null)
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{
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if (!selectOnUp.IsNone)
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{
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selectOnUp.Value = _selectable.navigation.selectOnUp == null
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? null
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: _selectable.navigation.selectOnUp.gameObject;
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}
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if (!selectOnDown.IsNone)
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{
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selectOnDown.Value = _selectable.navigation.selectOnDown == null
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? null
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: _selectable.navigation.selectOnDown.gameObject;
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}
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if (!selectOnLeft.IsNone)
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{
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selectOnLeft.Value = _selectable.navigation.selectOnLeft == null
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? null
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: _selectable.navigation.selectOnLeft.gameObject;
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}
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if (!selectOnRight.IsNone)
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{
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selectOnRight.Value = _selectable.navigation.selectOnRight == null
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? null
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: _selectable.navigation.selectOnRight.gameObject;
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}
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}
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}
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}
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} |