Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/EventSystem/UiOnInitializePotentialDragEvent.cs
2024-11-20 15:21:28 +01:00

37 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine.EventSystems;
#if UNITY_5_6_OR_NEWER
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sends event when Called by the EventSystem when a drag has been found, but before it is valid to begin the drag." +
"\n Use GetLastPointerDataInfo action to get info from the event")]
public class UiOnInitializePotentialDragEvent : EventTriggerActionBase
{
[UIHint(UIHint.Variable)]
[Tooltip("Event sent when OnInitializePotentialDrag is called")]
public FsmEvent onInitializePotentialDragEvent;
public override void Reset()
{
base.Reset();
onInitializePotentialDragEvent = null;
}
public override void OnEnter()
{
Init(EventTriggerType.InitializePotentialDrag, OnInitializePotentialDragDelegate);
}
private void OnInitializePotentialDragDelegate( BaseEventData data)
{
UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data;
SendEvent(eventTarget, onInitializePotentialDragEvent);
}
}
}
#endif