// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. using UnityEngine.EventSystems; #if UNITY_5_6_OR_NEWER namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sends event when Called by the EventSystem when a drag has been found, but before it is valid to begin the drag." + "\n Use GetLastPointerDataInfo action to get info from the event")] public class UiOnInitializePotentialDragEvent : EventTriggerActionBase { [UIHint(UIHint.Variable)] [Tooltip("Event sent when OnInitializePotentialDrag is called")] public FsmEvent onInitializePotentialDragEvent; public override void Reset() { base.Reset(); onInitializePotentialDragEvent = null; } public override void OnEnter() { Init(EventTriggerType.InitializePotentialDrag, OnInitializePotentialDragDelegate); } private void OnInitializePotentialDragDelegate( BaseEventData data) { UiGetLastPointerDataInfo.lastPointerEventData = (PointerEventData) data; SendEvent(eventTarget, onInitializePotentialDragEvent); } } } #endif