64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
#if !PLAYMAKER_NO_UI
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using UnityEngine.UI;
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using UnityEngine;
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namespace HutongGames.PlayMaker
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{
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[AddComponentMenu("PlayMaker/UI/UI Float Value Changed Event")]
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public class PlayMakerUiFloatValueChangedEvent : PlayMakerUiEventBase
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{
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public Slider slider;
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public Scrollbar scrollbar;
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protected override void Initialize()
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{
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if (initialized) return;
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initialized = true;
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if (slider == null)
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{
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slider = GetComponent<Slider>();
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}
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if (slider != null)
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{
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slider.onValueChanged.AddListener(OnValueChanged);
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}
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if (scrollbar == null)
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{
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scrollbar = GetComponent<Scrollbar>();
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}
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if (scrollbar != null)
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{
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scrollbar.onValueChanged.AddListener(OnValueChanged);
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}
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}
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protected void OnDisable()
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{
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initialized = false;
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if (slider != null)
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{
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slider.onValueChanged.RemoveListener(OnValueChanged);
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}
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if (scrollbar != null)
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{
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scrollbar.onValueChanged.RemoveListener(OnValueChanged);
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}
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}
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private void OnValueChanged(float value)
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{
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Fsm.EventData.FloatData = value;
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SendEvent(FsmEvent.UiFloatValueChanged);
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}
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}
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}
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#endif |