#if !PLAYMAKER_NO_UI using UnityEngine.UI; using UnityEngine; namespace HutongGames.PlayMaker { [AddComponentMenu("PlayMaker/UI/UI Float Value Changed Event")] public class PlayMakerUiFloatValueChangedEvent : PlayMakerUiEventBase { public Slider slider; public Scrollbar scrollbar; protected override void Initialize() { if (initialized) return; initialized = true; if (slider == null) { slider = GetComponent(); } if (slider != null) { slider.onValueChanged.AddListener(OnValueChanged); } if (scrollbar == null) { scrollbar = GetComponent(); } if (scrollbar != null) { scrollbar.onValueChanged.AddListener(OnValueChanged); } } protected void OnDisable() { initialized = false; if (slider != null) { slider.onValueChanged.RemoveListener(OnValueChanged); } if (scrollbar != null) { scrollbar.onValueChanged.RemoveListener(OnValueChanged); } } private void OnValueChanged(float value) { Fsm.EventData.FloatData = value; SendEvent(FsmEvent.UiFloatValueChanged); } } } #endif