Files
2024-11-20 15:21:28 +01:00

74 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Gets the Position of a Game Object and stores it in a Vector3 Variable or each Axis in a Float Variable")]
public class GetPosition : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
[UIHint(UIHint.Variable)]
public FsmFloat x;
[UIHint(UIHint.Variable)]
public FsmFloat y;
[UIHint(UIHint.Variable)]
public FsmFloat z;
public Space space;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
vector = null;
x = null;
y = null;
z = null;
space = Space.World;
everyFrame = false;
}
public override void OnEnter()
{
DoGetPosition();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetPosition();
}
void DoGetPosition()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
var position = space == Space.World ? go.transform.position : go.transform.localPosition;
vector.Value = position;
x.Value = position.x;
y.Value = position.y;
z.Value = position.z;
}
}
}