Files
2024-11-20 15:21:28 +01:00

79 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Time)]
[Tooltip("Delays a State from finishing by the specified time. NOTE: Other actions continue, but FINISHED can't happen before Time.")]
public class Wait : FsmStateAction
{
[RequiredField]
public FsmFloat time;
public FsmEvent finishEvent;
public bool realTime;
private float startTime;
private float timer;
public override void Reset()
{
time = 1f;
finishEvent = null;
realTime = false;
}
public override void OnEnter()
{
if (time.Value <= 0)
{
Fsm.Event(finishEvent);
Finish();
return;
}
startTime = FsmTime.RealtimeSinceStartup;
timer = 0f;
}
public override void OnUpdate()
{
// update time
if (realTime)
{
timer = FsmTime.RealtimeSinceStartup - startTime;
}
else
{
timer += Time.deltaTime;
}
if (timer >= time.Value)
{
Finish();
if (finishEvent != null)
{
Fsm.Event(finishEvent);
}
}
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, time);
}
public override float GetProgress()
{
return Mathf.Min(timer / time.Value, 1f);
}
#endif
}
}