Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Time/GetSystemDateTime.cs
2024-11-20 15:21:28 +01:00

52 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using System;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Time)]
[Tooltip("Gets system date and time info and stores it in a string variable. An optional format string gives you a lot of control over the formatting (see online docs for format syntax).")]
public class GetSystemDateTime : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("Store System DateTime as a string.")]
public FsmString storeString;
[Tooltip("Optional format string. E.g., MM/dd/yyyy HH:mm")]
public FsmString format;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
storeString = null;
format = "MM/dd/yyyy HH:mm";
}
public override void OnEnter()
{
storeString.Value = DateTime.Now.ToString(format.Value);
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
storeString.Value = DateTime.Now.ToString(format.Value);
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, storeString, format);
}
#endif
}
}