52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using System;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Time)]
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[Tooltip("Gets system date and time info and stores it in a string variable. An optional format string gives you a lot of control over the formatting (see online docs for format syntax).")]
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public class GetSystemDateTime : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Store System DateTime as a string.")]
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public FsmString storeString;
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[Tooltip("Optional format string. E.g., MM/dd/yyyy HH:mm")]
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public FsmString format;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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storeString = null;
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format = "MM/dd/yyyy HH:mm";
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}
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public override void OnEnter()
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{
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storeString.Value = DateTime.Now.ToString(format.Value);
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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storeString.Value = DateTime.Now.ToString(format.Value);
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, storeString, format);
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}
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#endif
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}
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}
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