// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using System; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Time)] [Tooltip("Gets system date and time info and stores it in a string variable. An optional format string gives you a lot of control over the formatting (see online docs for format syntax).")] public class GetSystemDateTime : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("Store System DateTime as a string.")] public FsmString storeString; [Tooltip("Optional format string. E.g., MM/dd/yyyy HH:mm")] public FsmString format; [Tooltip("Repeat every frame.")] public bool everyFrame; public override void Reset() { storeString = null; format = "MM/dd/yyyy HH:mm"; } public override void OnEnter() { storeString.Value = DateTime.Now.ToString(format.Value); if (!everyFrame) { Finish(); } } public override void OnUpdate() { storeString.Value = DateTime.Now.ToString(format.Value); } #if UNITY_EDITOR public override string AutoName() { return ActionHelpers.AutoName(this, storeString, format); } #endif } }