Files
2024-11-20 15:21:28 +01:00

74 lines
2.0 KiB
C#

// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.String)]
[Tooltip("Replaces each format item in a specified string with the text equivalent of variable's value. Stores the result in a string variable.")]
public class FormatString : FsmStateAction
{
[RequiredField]
[Tooltip("E.g. Hello {0} and {1}\nWith 2 variables that replace {0} and {1}\nSee C# string.Format docs.")]
public FsmString format;
[Tooltip("Variables to use for each formatting item.")]
public FsmVar[] variables;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the formatted result in a string variable.")]
public FsmString storeResult;
[Tooltip("Repeat every frame. This is useful if the variables are changing.")]
public bool everyFrame;
private object[] objectArray;
public override void Reset()
{
format = null;
variables = null;
storeResult = null;
everyFrame = false;
}
// Code that runs on entering the state.
public override void OnEnter()
{
objectArray = new object[variables.Length];
DoFormatString();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoFormatString();
}
void DoFormatString()
{
for (var i = 0; i < variables.Length; i++)
{
variables[i].UpdateValue();
objectArray[i] = variables[i].GetValue();
}
try
{
storeResult.Value = string.Format(format.Value, objectArray);
}
catch (System.FormatException e)
{
LogError(e.Message);
Finish();
}
}
}
}