102 lines
2.1 KiB
C#
102 lines
2.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
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[Tooltip("Set the value of an Object Variable in another FSM.")]
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public class SetFsmObject : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The GameObject that owns the FSM.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.FsmName)]
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[Tooltip("Optional name of FSM on Game Object")]
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public FsmString fsmName;
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[RequiredField]
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[UIHint(UIHint.FsmObject)]
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[Tooltip("The name of the FSM variable.")]
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public FsmString variableName;
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[Tooltip("Set the value of the variable.")]
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public FsmObject setValue;
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[Tooltip("Repeat every frame. Useful if the value is changing.")]
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public bool everyFrame;
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GameObject goLastFrame;
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string fsmNameLastFrame;
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PlayMakerFSM fsm;
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public override void Reset()
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{
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gameObject = null;
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fsmName = "";
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variableName = "";
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setValue = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetFsmBool();
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if (!everyFrame)
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{
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Finish();
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}
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}
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void DoSetFsmBool()
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{
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if (setValue == null)
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{
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return;
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}
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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// FIX: must check as well that the fsm name is different.
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if (go != goLastFrame || fsmName.Value != fsmNameLastFrame)
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{
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goLastFrame = go;
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fsmNameLastFrame = fsmName.Value;
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// only get the fsm component if go or fsm name has changed
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fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
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}
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if (fsm == null)
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{
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LogWarning("Could not find FSM: " + fsmName.Value);
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return;
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}
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var fsmVar = fsm.FsmVariables.GetFsmObject(variableName.Value);
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if (fsmVar != null)
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{
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fsmVar.Value = setValue.Value;
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}
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else
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{
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LogWarning("Could not find variable: " + variableName.Value);
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}
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}
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public override void OnUpdate()
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{
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DoSetFsmBool();
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}
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}
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} |