Files
2024-11-20 15:21:28 +01:00

96 lines
2.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
// JeanFabre: This version allow setting the variable to null.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
[Tooltip("Set the value of a Game Object Variable in another FSM. Accept null reference")]
public class SetFsmGameObject : FsmStateAction
{
[RequiredField]
[Tooltip("The GameObject that owns the FSM.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.FsmName)]
[Tooltip("Optional name of FSM on Game Object")]
public FsmString fsmName;
[RequiredField]
[UIHint(UIHint.FsmGameObject)]
[Tooltip("The name of the FSM variable.")]
public FsmString variableName;
[Tooltip("Set the value of the variable.")]
public FsmGameObject setValue;
[Tooltip("Repeat every frame. Useful if the value is changing.")]
public bool everyFrame;
private GameObject goLastFrame;
string fsmNameLastFrame;
private PlayMakerFSM fsm;
public override void Reset()
{
gameObject = null;
fsmName = "";
setValue = null;
everyFrame = false;
}
public override void OnEnter()
{
DoSetFsmGameObject();
if (!everyFrame)
{
Finish();
}
}
void DoSetFsmGameObject()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
// FIX: must check as well that the fsm name is different.
if (go != goLastFrame || fsmName.Value != fsmNameLastFrame)
{
goLastFrame = go;
fsmNameLastFrame = fsmName.Value;
// only get the fsm component if go or fsm name has changed
fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
}
if (fsm == null)
{
return;
}
var fsmGameObject = fsm.FsmVariables.FindFsmGameObject(variableName.Value);
if (fsmGameObject != null)
{
fsmGameObject.Value = setValue == null ? null : setValue.Value;
}
else
{
LogWarning("Could not find variable: " + variableName.Value);
}
}
public override void OnUpdate()
{
DoSetFsmGameObject();
}
}
}