Files
2024-11-20 15:21:28 +01:00

86 lines
2.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[ActionTarget(typeof(PlayMakerFSM), "eventTarget")]
[ActionTarget(typeof(GameObject), "eventTarget")]
[Tooltip("Sends an Event after an optional delay. NOTE: To send events between FSMs they must be marked as Global in the Events Browser.")]
public class SendEvent : FsmStateAction
{
[Tooltip("Where to send the event.")]
public FsmEventTarget eventTarget;
[RequiredField]
[Tooltip("The event to send. NOTE: Events must be marked Global to send between FSMs.")]
public FsmEvent sendEvent;
[HasFloatSlider(0, 10)]
[Tooltip("Optional delay in seconds.")]
public FsmFloat delay;
[Tooltip("Repeat every frame. Rarely needed, but can be useful when sending events to other FSMs.")]
public bool everyFrame;
private DelayedEvent delayedEvent;
public override void Reset()
{
eventTarget = null;
sendEvent = null;
delay = null;
everyFrame = false;
}
public override void OnEnter()
{
if (delay.Value < 0.001f)
{
Fsm.Event(eventTarget, sendEvent);
if (!everyFrame)
{
Finish();
}
}
else
{
delayedEvent = Fsm.DelayedEvent(eventTarget, sendEvent, delay.Value);
}
}
public override void OnUpdate()
{
if (!everyFrame)
{
if (DelayedEvent.WasSent(delayedEvent))
{
Finish();
}
}
else
{
Fsm.Event(eventTarget, sendEvent);
}
}
#if UNITY_EDITOR
public override string AutoName()
{
return "SendEvent : " + (eventTarget.target != FsmEventTarget.EventTarget.Self ? " " + eventTarget.target + " ": "")
+ (sendEvent != null ? sendEvent.Name : "None")
+ (delay.Value > 0f ? " " + delay.Value + "s" : "");
}
public override float GetProgress()
{
if (delayedEvent != null)
return Mathf.Min(delayedEvent.GetProgress());
return 0f;
}
#endif
}
}