36 lines
715 B
C#
36 lines
715 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.StateMachine)]
|
|
[Tooltip("Sends an Event in the next frame. Useful if you want to loop states every frame.")]
|
|
public class NextFrameEvent : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
public FsmEvent sendEvent;
|
|
|
|
public override void Reset()
|
|
{
|
|
sendEvent = null;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
Finish();
|
|
|
|
Fsm.Event(sendEvent);
|
|
}
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
public override string AutoName()
|
|
{
|
|
return "Next Frame Event: " + (sendEvent != null ? sendEvent.Name : "[none]");
|
|
}
|
|
#endif
|
|
}
|
|
} |