Files
2024-11-20 15:21:28 +01:00

20 lines
726 B
C#

// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[Note("Kill all queued delayed events.")]
[Tooltip("Kill all queued delayed events. " +
"Normally delayed events are automatically killed when the active state is exited, " +
"but you can override this behaviour in FSM settings. " +
"If you choose to keep delayed events you can use this action to kill them when needed.")]
public class KillDelayedEvents : FsmStateAction
{
public override void OnEnter()
{
Fsm.KillDelayedEvents();
Finish();
}
}
}