// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Note("Kill all queued delayed events.")] [Tooltip("Kill all queued delayed events. " + "Normally delayed events are automatically killed when the active state is exited, " + "but you can override this behaviour in FSM settings. " + "If you choose to keep delayed events you can use this action to kill them when needed.")] public class KillDelayedEvents : FsmStateAction { public override void OnEnter() { Fsm.KillDelayedEvents(); Finish(); } } }