Files
beyond/Assets/ThirdParty/PlayMaker/Actions/StateMachine/GetPreviousStateName.cs
2024-11-20 15:21:28 +01:00

26 lines
599 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[Tooltip("Gets the name of the previously active state and stores it in a String Variable.")]
public class GetPreviousStateName : FsmStateAction
{
[UIHint(UIHint.Variable)]
public FsmString storeName;
public override void Reset()
{
storeName = null;
}
public override void OnEnter()
{
storeName.Value = Fsm.PreviousActiveState == null ? null : Fsm.PreviousActiveState.Name;
Finish();
}
}
}