26 lines
599 B
C#
26 lines
599 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[Tooltip("Gets the name of the previously active state and stores it in a String Variable.")]
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public class GetPreviousStateName : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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public FsmString storeName;
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public override void Reset()
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{
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storeName = null;
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}
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public override void OnEnter()
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{
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storeName.Value = Fsm.PreviousActiveState == null ? null : Fsm.PreviousActiveState.Name;
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Finish();
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}
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}
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} |