84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[ActionTarget(typeof(PlayMakerFSM), "fsmComponent")]
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[Tooltip("Gets the name of the specified FSMs current state. Either reference the fsm component directly, or find it on a game object.")]
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public class GetFsmState : FsmStateAction
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{
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[Tooltip("Drag a PlayMakerFSM component here.")]
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public PlayMakerFSM fsmComponent;
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[Tooltip("If not specifying the component above, specify the GameObject that owns the FSM")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.FsmName)]
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[Tooltip("Optional name of Fsm on Game Object. If left blank it will find the first PlayMakerFSM on the GameObject.")]
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public FsmString fsmName;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the state name in a string variable.")]
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public FsmString storeResult;
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[Tooltip("Repeat every frame. E.g., useful if you're waiting for the state to change.")]
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public bool everyFrame;
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private PlayMakerFSM fsm;
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public override void Reset()
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{
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fsmComponent = null;
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gameObject = null;
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fsmName = "";
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetFsmState();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetFsmState();
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}
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void DoGetFsmState()
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{
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if (fsm == null)
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{
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if (fsmComponent != null)
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{
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fsm = fsmComponent;
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}
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else
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
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}
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}
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if (fsm == null)
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{
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storeResult.Value = "";
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return;
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}
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}
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storeResult.Value = fsm.ActiveStateName;
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}
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}
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} |