Files
2024-11-20 15:21:28 +01:00

84 lines
1.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[ActionTarget(typeof(PlayMakerFSM), "fsmComponent")]
[Tooltip("Gets the name of the specified FSMs current state. Either reference the fsm component directly, or find it on a game object.")]
public class GetFsmState : FsmStateAction
{
[Tooltip("Drag a PlayMakerFSM component here.")]
public PlayMakerFSM fsmComponent;
[Tooltip("If not specifying the component above, specify the GameObject that owns the FSM")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.FsmName)]
[Tooltip("Optional name of Fsm on Game Object. If left blank it will find the first PlayMakerFSM on the GameObject.")]
public FsmString fsmName;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the state name in a string variable.")]
public FsmString storeResult;
[Tooltip("Repeat every frame. E.g., useful if you're waiting for the state to change.")]
public bool everyFrame;
private PlayMakerFSM fsm;
public override void Reset()
{
fsmComponent = null;
gameObject = null;
fsmName = "";
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetFsmState();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetFsmState();
}
void DoGetFsmState()
{
if (fsm == null)
{
if (fsmComponent != null)
{
fsm = fsmComponent;
}
else
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
}
}
if (fsm == null)
{
storeResult.Value = "";
return;
}
}
storeResult.Value = fsm.ActiveStateName;
}
}
}