18 lines
566 B
C#
18 lines
566 B
C#
// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[Note("Stop this FSM. If this FSM was launched by a Run FSM action, it will trigger a Finish event in that state.")]
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[Tooltip("Stop this FSM. If this FSM was launched by a Run FSM action, it will trigger a Finish event in that state.")]
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public class FinishFSM : FsmStateAction
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{
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public override void OnEnter()
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{
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Fsm.Stop();
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}
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}
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}
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