// (c) copyright Hutong Games, LLC 2010-2012. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Note("Stop this FSM. If this FSM was launched by a Run FSM action, it will trigger a Finish event in that state.")] [Tooltip("Stop this FSM. If this FSM was launched by a Run FSM action, it will trigger a Finish event in that state.")] public class FinishFSM : FsmStateAction { public override void OnEnter() { Fsm.Stop(); } } }